Game Description
Hellfire Hair is a roguelike card battler similar to Slay the Spire where you play as a hairdresser from hell, battling the hair of the devil's repressed servants to give them makeovers with the help of summons and unique touch screen mechanics.
What I did
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Worked in a modified kanban system with weekly sprints builds 2x per week
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Helped to bring the project from initial concepting/pre-production through launch
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Continued to work on live support for the game after launch, making design decisions based on data analytics
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Created, iterated, and balanced cards, summons, and enemies
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Maintained spreadsheets and documentation of all design elements
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Participated in the concepting and iteration of the art style and individual character designs
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Communicated with artists and programmer throughout the project on how to best achieve the intended experience within an 11 week time frame
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Participated in a "switch week" with another game's team
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Prepared clear and concise documentation for the other team to seamlessly work on our game
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Worked on another team's game midway through production
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What I learned
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Designing/balancing systems with fans of the genre in mind, rather than a wider range of players, will attract more dedicated longtime players
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The value of making a mobile with the goal of getting players to D7
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How to design a game in an efficient/modular manner to reduce the asset workload
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The importance of keeping my design timeline ahead of the artists and programmers to avoid bottlenecks
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How to make design decisions based off of data analytics