Game Description
Django Unplugged is 3rd person beat 'em up/shooter that follows a slave uprising against their masters. The player uses their bare hands and weapons stolen from slave masters to take back their freedom by any means necessary.
What I did
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Lead the team in overall direction and goals
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Facilitate meetings and communication to ensure efficiency and productivity
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Create and maintain a production timeline
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Create and maintain a design document
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Lead the design and balancing of all gameplay/combat systems
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Delegate certain system to junior designers and oversee progress/give feedback
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Design, greybox, and iterate on levels, working alongside an environmental artist to bring them to life
What I learned
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The potential pitfalls of preproduction stagnation and being excessively democratic during the preproduction phase
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How to address conflict within the team as producer/team lead
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How to judge which decisions can be made democratically vs should be made executively for the sake of the overall project
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Gained experience working with junior designers
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How to plan, create and maintain a production timeline
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How to identify which features are part of the core experience vs stretch goals